Garry's Mod

Garry's Mod

Momo's Map Manipulation Tool
1-10 van 32 items weergegeven
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Update: 18 mei 2020 om 1:56

Material preview: now materials are loaded by reading .vmt files.
(Making a copy of a material that was already loaded by the map did not work.)

Update: 17 mei 2020 om 6:37

Added a material browser for info_overlay & infodecal entities

Update: 15 mei 2020 om 20:54

Added entity counts in "Remove entities by class", except for internal entities

Update: 13 mei 2020 om 23:09

Fixed error with empty entity keyvalues set

Update: 21 apr 2020 om 16:49

GUI: added tooltips & a status bar

Update: 20 apr 2020 om 10:30

  • Fixed conversion from float32 to text (applied to Vector & Angle): always decimal notation & guaranteed precision (always enough digits after decimal point)
  • Due to new float32 to text conversion, int32s are now formatted explicitly.

Update: 16 apr 2020 om 7:55

Avoid precision loss caused by util.KeyValuesToTable() when importing info_overlays & prop_statics as text

Update: 14 apr 2020 om 15:55

  • info_overlays can be exported and imported as text.
  • Redesigned float32 encoding for better accuracy and simplicity (some values still get lower than expected when decoding re-encoded float32s)
  • Slightly improved prop_statics decoding

    Update: 1 apr 2020 om 15:53

    Added French GUI translation

    Update: 29 mrt 2020 om 15:05

    Added func_useableladder to the Spawn() blacklist: not working if Spawn()ed again