Garry's Mod
Momo's Map Manipulation Tool
กำลังแสดง 21-30 จาก 32 รายการ
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อัปเดต: 2 มี.ค. 2020 @ 11: 35am

prop_static update:

  • Fixed keyvalues "rendercolor" & "renderamt" for prop_statics (RGB + A instead of RGBA)
  • Clamped keyvalue "spawnflags" to 1 byte for prop_statics (manually added case)
  • Default keyvalue "solid" is now 6 = VPhysics for prop_statics (manually added case)
  • Visibility fallback: leaves = any prop_static leaf for prop_statics with undefined leaves (manually added case)
  • sprp game lump as text: leaves are given starting with a 0 key in order to match "FirstLeaf" keyvalues

อัปเดต: 1 มี.ค. 2020 @ 9: 05am

  • Added prop_statics (sprp game lump) manipulation as text (problems if format not as specified)
  • Added conversion of prop_statics into prop_dynamics

อัปเดต: 24 ก.พ. 2020 @ 1: 02pm

  • Added export / import as text for LUMP_TEXDATA_STRING_DATA (along with LUMP_TEXDATA_STRING_TABLE)
  • Under development: export / import sprp game lump

อัปเดต: 20 ก.พ. 2020 @ 11: 46am

  • Better storage efficiency: the source .bsp copy is truncated further, no more need to re-save a map to truncate lost space
  • dgamelump_t:newFromPayloadStream(): produced wrong payload type (LumpPayload instead of GameLumpPayload) caused by polymorphism failure
    • Fixed badly written replaced game lumps
  • BspContext objects are now Lua-refreshed (good for the developer)

    อัปเดต: 17 ก.พ. 2020 @ 12: 40pm

    • Do not move to Lua template entities (those linked to a point_template entity)
    • Completed and made clear list of entity classes that should remain in LUMP_ENTITIES

    อัปเดต: 16 ก.พ. 2020 @ 11: 56am

    Spawn()ed again some in-lump entities + associated "map_manipulation_tool:moveEntitiesToLua:respawned" event

    อัปเดต: 16 ก.พ. 2020 @ 9: 28am

    Virtually truncate the .bsp when possible, saving space at end-of-file (which can be reused)

    อัปเดต: 15 ก.พ. 2020 @ 1: 24pm

    Added targetname for event "map_manipulation_tool:moveEntitiesToLua:moveToLua"

    อัปเดต: 15 ก.พ. 2020 @ 11: 52am

    • New class FileForWrite replacing File, with a properly working Size() method
      • Seeking to the end properly works so replacing lumps with a larger one does fine.
    • Properly erase old payloads with zeroes; the conditions were not properly thought about

    อัปเดต: 14 ก.พ. 2020 @ 1: 24pm

    • Fixes because ents.GetMapCreatedEntity() & Entity:CreatedByMap() do not use the hammerid value.
      • Causing parenting entities to only work with child & parent created in Lua.