Garry's Mod
Momo's Map Manipulation Tool
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Обновление: 18 май 2020 в 1:56

Material preview: now materials are loaded by reading .vmt files.
(Making a copy of a material that was already loaded by the map did not work.)

Обновление: 17 май 2020 в 6:37

Added a material browser for info_overlay & infodecal entities

Обновление: 15 май 2020 в 20:54

Added entity counts in "Remove entities by class", except for internal entities

Обновление: 13 май 2020 в 23:09

Fixed error with empty entity keyvalues set

Обновление: 21 апр. 2020 в 16:49

GUI: added tooltips & a status bar

Обновление: 20 апр. 2020 в 10:30

  • Fixed conversion from float32 to text (applied to Vector & Angle): always decimal notation & guaranteed precision (always enough digits after decimal point)
  • Due to new float32 to text conversion, int32s are now formatted explicitly.

Обновление: 16 апр. 2020 в 7:55

Avoid precision loss caused by util.KeyValuesToTable() when importing info_overlays & prop_statics as text

Обновление: 14 апр. 2020 в 15:55

  • info_overlays can be exported and imported as text.
  • Redesigned float32 encoding for better accuracy and simplicity (some values still get lower than expected when decoding re-encoded float32s)
  • Slightly improved prop_statics decoding

    Обновление: 1 апр. 2020 в 15:53

    Added French GUI translation

    Обновление: 29 март 2020 в 15:05

    Added func_useableladder to the Spawn() blacklist: not working if Spawn()ed again