Garry's Mod
Momo's Map Manipulation Tool
Se afișează 1-10 din 32 intrări
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Actualizare: 18 mai 2020 @ 1:56

Material preview: now materials are loaded by reading .vmt files.
(Making a copy of a material that was already loaded by the map did not work.)

Actualizare: 17 mai 2020 @ 6:37

Added a material browser for info_overlay & infodecal entities

Actualizare: 15 mai 2020 @ 20:54

Added entity counts in "Remove entities by class", except for internal entities

Actualizare: 13 mai 2020 @ 23:09

Fixed error with empty entity keyvalues set

Actualizare: 21 apr. 2020 @ 16:49

GUI: added tooltips & a status bar

Actualizare: 20 apr. 2020 @ 10:30

  • Fixed conversion from float32 to text (applied to Vector & Angle): always decimal notation & guaranteed precision (always enough digits after decimal point)
  • Due to new float32 to text conversion, int32s are now formatted explicitly.

Actualizare: 16 apr. 2020 @ 7:55

Avoid precision loss caused by util.KeyValuesToTable() when importing info_overlays & prop_statics as text

Actualizare: 14 apr. 2020 @ 15:55

  • info_overlays can be exported and imported as text.
  • Redesigned float32 encoding for better accuracy and simplicity (some values still get lower than expected when decoding re-encoded float32s)
  • Slightly improved prop_statics decoding

    Actualizare: 1 apr. 2020 @ 15:53

    Added French GUI translation

    Actualizare: 29 mart. 2020 @ 15:05

    Added func_useableladder to the Spawn() blacklist: not working if Spawn()ed again