Garry's Mod

Garry's Mod

Momo's Map Manipulation Tool
目前顯示第 1-10 項,共 32 項
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更新:2020 年 5 月 18 日 @ 上午 1:56

Material preview: now materials are loaded by reading .vmt files.
(Making a copy of a material that was already loaded by the map did not work.)

更新:2020 年 5 月 17 日 @ 上午 6:37

Added a material browser for info_overlay & infodecal entities

更新:2020 年 5 月 15 日 @ 下午 8:54

Added entity counts in "Remove entities by class", except for internal entities

更新:2020 年 5 月 13 日 @ 下午 11:09

Fixed error with empty entity keyvalues set

更新:2020 年 4 月 21 日 @ 下午 4:49

GUI: added tooltips & a status bar

更新:2020 年 4 月 20 日 @ 上午 10:30

  • Fixed conversion from float32 to text (applied to Vector & Angle): always decimal notation & guaranteed precision (always enough digits after decimal point)
  • Due to new float32 to text conversion, int32s are now formatted explicitly.

更新:2020 年 4 月 16 日 @ 上午 7:55

Avoid precision loss caused by util.KeyValuesToTable() when importing info_overlays & prop_statics as text

更新:2020 年 4 月 14 日 @ 下午 3:55

  • info_overlays can be exported and imported as text.
  • Redesigned float32 encoding for better accuracy and simplicity (some values still get lower than expected when decoding re-encoded float32s)
  • Slightly improved prop_statics decoding

    更新:2020 年 4 月 1 日 @ 下午 3:53

    Added French GUI translation

    更新:2020 年 3 月 29 日 @ 下午 3:05

    Added func_useableladder to the Spawn() blacklist: not working if Spawn()ed again