Garry's Mod

Garry's Mod

Momo's Map Manipulation Tool
Viser 1-10 af 32 forekomster
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Opdatering: 18. maj 2020 kl. 1:56

Material preview: now materials are loaded by reading .vmt files.
(Making a copy of a material that was already loaded by the map did not work.)

Opdatering: 17. maj 2020 kl. 6:37

Added a material browser for info_overlay & infodecal entities

Opdatering: 15. maj 2020 kl. 20:54

Added entity counts in "Remove entities by class", except for internal entities

Opdatering: 13. maj 2020 kl. 23:09

Fixed error with empty entity keyvalues set

Opdatering: 21. apr. 2020 kl. 16:49

GUI: added tooltips & a status bar

Opdatering: 20. apr. 2020 kl. 10:30

  • Fixed conversion from float32 to text (applied to Vector & Angle): always decimal notation & guaranteed precision (always enough digits after decimal point)
  • Due to new float32 to text conversion, int32s are now formatted explicitly.

Opdatering: 16. apr. 2020 kl. 7:55

Avoid precision loss caused by util.KeyValuesToTable() when importing info_overlays & prop_statics as text

Opdatering: 14. apr. 2020 kl. 15:55

  • info_overlays can be exported and imported as text.
  • Redesigned float32 encoding for better accuracy and simplicity (some values still get lower than expected when decoding re-encoded float32s)
  • Slightly improved prop_statics decoding

    Opdatering: 1. apr. 2020 kl. 15:53

    Added French GUI translation

    Opdatering: 29. mar. 2020 kl. 15:05

    Added func_useableladder to the Spawn() blacklist: not working if Spawn()ed again