Garry's Mod
Momo's Map Manipulation Tool
Показані результати 1–10 із 32
< 1  2  3  4 >
Оновлено: 18 трав. 2020 о 1:56

Material preview: now materials are loaded by reading .vmt files.
(Making a copy of a material that was already loaded by the map did not work.)

Оновлено: 17 трав. 2020 о 6:37

Added a material browser for info_overlay & infodecal entities

Оновлено: 15 трав. 2020 о 20:54

Added entity counts in "Remove entities by class", except for internal entities

Оновлено: 13 трав. 2020 о 23:09

Fixed error with empty entity keyvalues set

Оновлено: 21 квіт. 2020 о 16:49

GUI: added tooltips & a status bar

Оновлено: 20 квіт. 2020 о 10:30

  • Fixed conversion from float32 to text (applied to Vector & Angle): always decimal notation & guaranteed precision (always enough digits after decimal point)
  • Due to new float32 to text conversion, int32s are now formatted explicitly.

Оновлено: 16 квіт. 2020 о 7:55

Avoid precision loss caused by util.KeyValuesToTable() when importing info_overlays & prop_statics as text

Оновлено: 14 квіт. 2020 о 15:55

  • info_overlays can be exported and imported as text.
  • Redesigned float32 encoding for better accuracy and simplicity (some values still get lower than expected when decoding re-encoded float32s)
  • Slightly improved prop_statics decoding

    Оновлено: 1 квіт. 2020 о 15:53

    Added French GUI translation

    Оновлено: 29 берез. 2020 о 15:05

    Added func_useableladder to the Spawn() blacklist: not working if Spawn()ed again