Garry's Mod
Momo's Map Manipulation Tool
Visualizzazione di 1-10 elementi su 32
< 1  2  3  4 >
Aggiornamento: 18 mag 2020, 1:56

Material preview: now materials are loaded by reading .vmt files.
(Making a copy of a material that was already loaded by the map did not work.)

Aggiornamento: 17 mag 2020, 6:37

Added a material browser for info_overlay & infodecal entities

Aggiornamento: 15 mag 2020, 20:54

Added entity counts in "Remove entities by class", except for internal entities

Aggiornamento: 13 mag 2020, 23:09

Fixed error with empty entity keyvalues set

Aggiornamento: 21 apr 2020, 16:49

GUI: added tooltips & a status bar

Aggiornamento: 20 apr 2020, 10:30

  • Fixed conversion from float32 to text (applied to Vector & Angle): always decimal notation & guaranteed precision (always enough digits after decimal point)
  • Due to new float32 to text conversion, int32s are now formatted explicitly.

Aggiornamento: 16 apr 2020, 7:55

Avoid precision loss caused by util.KeyValuesToTable() when importing info_overlays & prop_statics as text

Aggiornamento: 14 apr 2020, 15:55

  • info_overlays can be exported and imported as text.
  • Redesigned float32 encoding for better accuracy and simplicity (some values still get lower than expected when decoding re-encoded float32s)
  • Slightly improved prop_statics decoding

    Aggiornamento: 1 apr 2020, 15:53

    Added French GUI translation

    Aggiornamento: 29 mar 2020, 15:05

    Added func_useableladder to the Spawn() blacklist: not working if Spawn()ed again