Garry's Mod
Momo's Map Manipulation Tool
Hiển thị 1-10 trong 32 mục
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Cập nhật: 18 Thg05, 2020 @ 1:56am

Material preview: now materials are loaded by reading .vmt files.
(Making a copy of a material that was already loaded by the map did not work.)

Cập nhật: 17 Thg05, 2020 @ 6:37am

Added a material browser for info_overlay & infodecal entities

Cập nhật: 15 Thg05, 2020 @ 8:54pm

Added entity counts in "Remove entities by class", except for internal entities

Cập nhật: 13 Thg05, 2020 @ 11:09pm

Fixed error with empty entity keyvalues set

Cập nhật: 21 Thg04, 2020 @ 4:49pm

GUI: added tooltips & a status bar

Cập nhật: 20 Thg04, 2020 @ 10:30am

  • Fixed conversion from float32 to text (applied to Vector & Angle): always decimal notation & guaranteed precision (always enough digits after decimal point)
  • Due to new float32 to text conversion, int32s are now formatted explicitly.

Cập nhật: 16 Thg04, 2020 @ 7:55am

Avoid precision loss caused by util.KeyValuesToTable() when importing info_overlays & prop_statics as text

Cập nhật: 14 Thg04, 2020 @ 3:55pm

  • info_overlays can be exported and imported as text.
  • Redesigned float32 encoding for better accuracy and simplicity (some values still get lower than expected when decoding re-encoded float32s)
  • Slightly improved prop_statics decoding

    Cập nhật: 1 Thg04, 2020 @ 3:53pm

    Added French GUI translation

    Cập nhật: 29 Thg03, 2020 @ 3:05pm

    Added func_useableladder to the Spawn() blacklist: not working if Spawn()ed again