Garry's Mod

Garry's Mod

Momo's Map Manipulation Tool
1–10/32 bejegyzés mutatása
< 1  2  3  4 >
Frissítés: 2020. máj. 18. @ 1:56

Material preview: now materials are loaded by reading .vmt files.
(Making a copy of a material that was already loaded by the map did not work.)

Frissítés: 2020. máj. 17. @ 6:37

Added a material browser for info_overlay & infodecal entities

Frissítés: 2020. máj. 15. @ 20:54

Added entity counts in "Remove entities by class", except for internal entities

Frissítés: 2020. máj. 13. @ 23:09

Fixed error with empty entity keyvalues set

Frissítés: 2020. ápr. 21. @ 16:49

GUI: added tooltips & a status bar

Frissítés: 2020. ápr. 20. @ 10:30

  • Fixed conversion from float32 to text (applied to Vector & Angle): always decimal notation & guaranteed precision (always enough digits after decimal point)
  • Due to new float32 to text conversion, int32s are now formatted explicitly.

Frissítés: 2020. ápr. 16. @ 7:55

Avoid precision loss caused by util.KeyValuesToTable() when importing info_overlays & prop_statics as text

Frissítés: 2020. ápr. 14. @ 15:55

  • info_overlays can be exported and imported as text.
  • Redesigned float32 encoding for better accuracy and simplicity (some values still get lower than expected when decoding re-encoded float32s)
  • Slightly improved prop_statics decoding

    Frissítés: 2020. ápr. 1. @ 15:53

    Added French GUI translation

    Frissítés: 2020. márc. 29. @ 15:05

    Added func_useableladder to the Spawn() blacklist: not working if Spawn()ed again