Sid Meier's Civilization VI

Sid Meier's Civilization VI

Wildlife
Показані результати 1–9 із 9
Оновлено: 16 жовт. 2019 о 3:59

- Stop Wildlife Jaguar .artdef from interfering with S&T:UU/Moar Units Jaguar .artdef scaling.

Оновлено: 16 жовт. 2019 о 0:10

- Wildlife units will no longer spawn after the Industrial Era. (This also allows the mod to work properly without the Gathering Storm Expansion again).

Оновлено: 7 жовт. 2019 о 2:40

-Add framework for Units spawning in particular eras.

Оновлено: 23 серп. 2019 о 11:21

-added qiuwdatusa's japanese Translation

Оновлено: 8 серп. 2019 о 11:08

Оновлено: 1 серп. 2019 о 11:33

-Completely new Lua Code, with the possibility for everyone to change the spawn rate by themselves
-Chinese Translation added.

Оновлено: 13 лип. 2019 о 8:33

-Language Support added for russian, korean, and polish languages, thanks to 스로이_스

Оновлено: 11 лип. 2019 о 12:39

- Spawn Rate is decreased, so animals will spawn less common
- Ocean Animals cannot enter coast tiles anymore, thats why they will not pillage Improvements on coastal tiles anymore
- animals are now weaker in combat

Оновлено: 6 лип. 2019 о 8:38