Sid Meier's Civilization VI

Sid Meier's Civilization VI

Wildlife
Viser 1–9 av 9 bidrag
Oppdatering: 16. okt. 2019 @ 3.59

- Stop Wildlife Jaguar .artdef from interfering with S&T:UU/Moar Units Jaguar .artdef scaling.

Oppdatering: 16. okt. 2019 @ 0.10

- Wildlife units will no longer spawn after the Industrial Era. (This also allows the mod to work properly without the Gathering Storm Expansion again).

Oppdatering: 7. okt. 2019 @ 2.40

-Add framework for Units spawning in particular eras.

Oppdatering: 23. aug. 2019 @ 11.21

-added qiuwdatusa's japanese Translation

Oppdatering: 8. aug. 2019 @ 11.08

Oppdatering: 1. aug. 2019 @ 11.33

-Completely new Lua Code, with the possibility for everyone to change the spawn rate by themselves
-Chinese Translation added.

Oppdatering: 13. juli 2019 @ 8.33

-Language Support added for russian, korean, and polish languages, thanks to 스로이_스

Oppdatering: 11. juli 2019 @ 12.39

- Spawn Rate is decreased, so animals will spawn less common
- Ocean Animals cannot enter coast tiles anymore, thats why they will not pillage Improvements on coastal tiles anymore
- animals are now weaker in combat

Oppdatering: 6. juli 2019 @ 8.38