Sid Meier's Civilization VI

Sid Meier's Civilization VI

Wildlife
Visar 1–9 av 9 poster
Uppdatering: 16 okt, 2019 @ 3:59

- Stop Wildlife Jaguar .artdef from interfering with S&T:UU/Moar Units Jaguar .artdef scaling.

Uppdatering: 16 okt, 2019 @ 0:10

- Wildlife units will no longer spawn after the Industrial Era. (This also allows the mod to work properly without the Gathering Storm Expansion again).

Uppdatering: 7 okt, 2019 @ 2:40

-Add framework for Units spawning in particular eras.

Uppdatering: 23 aug, 2019 @ 11:21

-added qiuwdatusa's japanese Translation

Uppdatering: 8 aug, 2019 @ 11:08

Uppdatering: 1 aug, 2019 @ 11:33

-Completely new Lua Code, with the possibility for everyone to change the spawn rate by themselves
-Chinese Translation added.

Uppdatering: 13 jul, 2019 @ 8:33

-Language Support added for russian, korean, and polish languages, thanks to 스로이_스

Uppdatering: 11 jul, 2019 @ 12:39

- Spawn Rate is decreased, so animals will spawn less common
- Ocean Animals cannot enter coast tiles anymore, thats why they will not pillage Improvements on coastal tiles anymore
- animals are now weaker in combat

Uppdatering: 6 jul, 2019 @ 8:38