Sid Meier's Civilization VI

Sid Meier's Civilization VI

Wildlife
1–9 из 9
Обновление: 16 окт. 2019 г. в 3:59

- Stop Wildlife Jaguar .artdef from interfering with S&T:UU/Moar Units Jaguar .artdef scaling.

Обновление: 16 окт. 2019 г. в 0:10

- Wildlife units will no longer spawn after the Industrial Era. (This also allows the mod to work properly without the Gathering Storm Expansion again).

Обновление: 7 окт. 2019 г. в 2:40

-Add framework for Units spawning in particular eras.

Обновление: 23 авг. 2019 г. в 11:21

-added qiuwdatusa's japanese Translation

Обновление: 8 авг. 2019 г. в 11:08

Обновление: 1 авг. 2019 г. в 11:33

-Completely new Lua Code, with the possibility for everyone to change the spawn rate by themselves
-Chinese Translation added.

Обновление: 13 июл. 2019 г. в 8:33

-Language Support added for russian, korean, and polish languages, thanks to 스로이_스

Обновление: 11 июл. 2019 г. в 12:39

- Spawn Rate is decreased, so animals will spawn less common
- Ocean Animals cannot enter coast tiles anymore, thats why they will not pillage Improvements on coastal tiles anymore
- animals are now weaker in combat

Обновление: 6 июл. 2019 г. в 8:38