Sid Meier's Civilization VI

Sid Meier's Civilization VI

Wildlife
Visualizzazione di 1-9 elementi su 9
Aggiornamento: 16 ott 2019, 3:59

- Stop Wildlife Jaguar .artdef from interfering with S&T:UU/Moar Units Jaguar .artdef scaling.

Aggiornamento: 16 ott 2019, 0:10

- Wildlife units will no longer spawn after the Industrial Era. (This also allows the mod to work properly without the Gathering Storm Expansion again).

Aggiornamento: 7 ott 2019, 2:40

-Add framework for Units spawning in particular eras.

Aggiornamento: 23 ago 2019, 11:21

-added qiuwdatusa's japanese Translation

Aggiornamento: 8 ago 2019, 11:08

Aggiornamento: 1 ago 2019, 11:33

-Completely new Lua Code, with the possibility for everyone to change the spawn rate by themselves
-Chinese Translation added.

Aggiornamento: 13 lug 2019, 8:33

-Language Support added for russian, korean, and polish languages, thanks to 스로이_스

Aggiornamento: 11 lug 2019, 12:39

- Spawn Rate is decreased, so animals will spawn less common
- Ocean Animals cannot enter coast tiles anymore, thats why they will not pillage Improvements on coastal tiles anymore
- animals are now weaker in combat

Aggiornamento: 6 lug 2019, 8:38