Sid Meier's Civilization VI

Sid Meier's Civilization VI

Wildlife
กำลังแสดง 1-9 จาก 9 รายการ
อัปเดต: 16 ต.ค. 2019 @ 3: 59am

- Stop Wildlife Jaguar .artdef from interfering with S&T:UU/Moar Units Jaguar .artdef scaling.

อัปเดต: 16 ต.ค. 2019 @ 12: 10am

- Wildlife units will no longer spawn after the Industrial Era. (This also allows the mod to work properly without the Gathering Storm Expansion again).

อัปเดต: 7 ต.ค. 2019 @ 2: 40am

-Add framework for Units spawning in particular eras.

อัปเดต: 23 ส.ค. 2019 @ 11: 21am

-added qiuwdatusa's japanese Translation

อัปเดต: 8 ส.ค. 2019 @ 11: 08am

อัปเดต: 1 ส.ค. 2019 @ 11: 33am

-Completely new Lua Code, with the possibility for everyone to change the spawn rate by themselves
-Chinese Translation added.

อัปเดต: 13 ก.ค. 2019 @ 8: 33am

-Language Support added for russian, korean, and polish languages, thanks to 스로이_스

อัปเดต: 11 ก.ค. 2019 @ 12: 39pm

- Spawn Rate is decreased, so animals will spawn less common
- Ocean Animals cannot enter coast tiles anymore, thats why they will not pillage Improvements on coastal tiles anymore
- animals are now weaker in combat

อัปเดต: 6 ก.ค. 2019 @ 8: 38am