Sid Meier's Civilization VI

Sid Meier's Civilization VI

Wildlife
9 sonuçtan 1 ile 9 arası gösteriliyor
Güncelleme: 16 Eki 2019 @ 3:59

- Stop Wildlife Jaguar .artdef from interfering with S&T:UU/Moar Units Jaguar .artdef scaling.

Güncelleme: 16 Eki 2019 @ 0:10

- Wildlife units will no longer spawn after the Industrial Era. (This also allows the mod to work properly without the Gathering Storm Expansion again).

Güncelleme: 7 Eki 2019 @ 2:40

-Add framework for Units spawning in particular eras.

Güncelleme: 23 Ağu 2019 @ 11:21

-added qiuwdatusa's japanese Translation

Güncelleme: 8 Ağu 2019 @ 11:08

Güncelleme: 1 Ağu 2019 @ 11:33

-Completely new Lua Code, with the possibility for everyone to change the spawn rate by themselves
-Chinese Translation added.

Güncelleme: 13 Tem 2019 @ 8:33

-Language Support added for russian, korean, and polish languages, thanks to 스로이_스

Güncelleme: 11 Tem 2019 @ 12:39

- Spawn Rate is decreased, so animals will spawn less common
- Ocean Animals cannot enter coast tiles anymore, thats why they will not pillage Improvements on coastal tiles anymore
- animals are now weaker in combat

Güncelleme: 6 Tem 2019 @ 8:38