Sid Meier's Civilization VI

Sid Meier's Civilization VI

Wildlife
Se afișează 1-9 din 9 intrări
Actualizare: 16 oct. 2019 @ 3:59

- Stop Wildlife Jaguar .artdef from interfering with S&T:UU/Moar Units Jaguar .artdef scaling.

Actualizare: 16 oct. 2019 @ 0:10

- Wildlife units will no longer spawn after the Industrial Era. (This also allows the mod to work properly without the Gathering Storm Expansion again).

Actualizare: 7 oct. 2019 @ 2:40

-Add framework for Units spawning in particular eras.

Actualizare: 23 aug. 2019 @ 11:21

-added qiuwdatusa's japanese Translation

Actualizare: 8 aug. 2019 @ 11:08

Actualizare: 1 aug. 2019 @ 11:33

-Completely new Lua Code, with the possibility for everyone to change the spawn rate by themselves
-Chinese Translation added.

Actualizare: 13 iul. 2019 @ 8:33

-Language Support added for russian, korean, and polish languages, thanks to 스로이_스

Actualizare: 11 iul. 2019 @ 12:39

- Spawn Rate is decreased, so animals will spawn less common
- Ocean Animals cannot enter coast tiles anymore, thats why they will not pillage Improvements on coastal tiles anymore
- animals are now weaker in combat

Actualizare: 6 iul. 2019 @ 8:38