Sid Meier's Civilization VI

Sid Meier's Civilization VI

Wildlife
Mostrando 1-9 de 9 aportaciones
Actualización: 16 OCT 2019 a las 3:59 a. m.

- Stop Wildlife Jaguar .artdef from interfering with S&T:UU/Moar Units Jaguar .artdef scaling.

Actualización: 16 OCT 2019 a las 12:10 a. m.

- Wildlife units will no longer spawn after the Industrial Era. (This also allows the mod to work properly without the Gathering Storm Expansion again).

Actualización: 7 OCT 2019 a las 2:40 a. m.

-Add framework for Units spawning in particular eras.

Actualización: 23 AGO 2019 a las 11:21 a. m.

-added qiuwdatusa's japanese Translation

Actualización: 8 AGO 2019 a las 11:08 a. m.

Actualización: 1 AGO 2019 a las 11:33 a. m.

-Completely new Lua Code, with the possibility for everyone to change the spawn rate by themselves
-Chinese Translation added.

Actualización: 13 JUL 2019 a las 8:33 a. m.

-Language Support added for russian, korean, and polish languages, thanks to 스로이_스

Actualización: 11 JUL 2019 a las 12:39 p. m.

- Spawn Rate is decreased, so animals will spawn less common
- Ocean Animals cannot enter coast tiles anymore, thats why they will not pillage Improvements on coastal tiles anymore
- animals are now weaker in combat

Actualización: 6 JUL 2019 a las 8:38 a. m.