Crusader Kings III

Crusader Kings III

Rise and Fall
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Update: 30 Aug @ 8:38am

- Stability is now also calculated on startup instead of waiting 1 full year.
- Influence will be used as a fallback for governments that don't use legitimacy like AGOT republics.

Update: 29 Aug @ 5:42pm

- Added toggle-able stability ui in character interaction for those who use other ui mods, enable/disable it in the game rules

Update: 29 Aug @ 10:38am

- Theocratic governments will use their piety level as legitimacy
- Regent stats will be used for the stat calculation if child regent/entrentched regency but their stat calculation is far lower compared to a ruler so this will cause instability for sure if your regent is sucky.

Update: 28 Aug @ 1:00pm

- Character stats are now 50% of realm stability
- Fixed vassal relation calculation for realm stability

Update: 27 Aug @ 6:56pm

- Realm stability gui released on character screen

Update: 27 Aug @ 12:27pm

- First version of realm stability is released

Update: 27 Aug @ 6:57am

- Thanks to Captain Smollett for the suggestion, modifiers are now invisible
- Minor bug fixes

Update: 27 Aug @ 5:20am

- Added game rule for increased title cap for administrative titles

Update: 26 Aug @ 1:41pm

Update: 26 Aug @ 1:37pm

- Fix noble families making legitimist camps
- Adjusted how many special troops legitimists spawn with, toned it way down