Crusader Kings III

Crusader Kings III

Rise and Fall
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Update: 24 Oct @ 10:17am

- Massive changes to the AI Kingdom Title Gamerule, AI will now hand out kingdom titles unless it's dejure to their capital.
- Added automation decisions for the player, they can also auto create duchies/kingdoms and autogrant duchies/kingdoms for those who don't like to micromanage

Update: 24 Oct @ 10:02am

Update: 22 Oct @ 7:34am

- Changed Experimental powerful vassal opinion minimum cap to 75% from 50%
- Made stability only track for counts or higher now since barons don't need it and it was a waste of performance
- Made low stability events fire only for Duke+ as counts barely qualified for a lot of events
- Removed popular opinion from stability tracker
- Removed puppet regency from stability tracker
- Palace coup will now transfer gold from ruler to conspirator
- Bug fixes for adventurer cleanup
- Made gui text white now for adventurer chance

Update: 22 Oct @ 7:34am

Update: 20 Oct @ 10:49am

- Puppet event now chooses the vassal with the best stats/best standing to help create temporary good stability but future conflict
- Palace coup event will now choose the courtier/knight/guest with the highest stats with priority on prowess and martial to help create good stability but future conflict
- Low stability events will now only fire for those who are duke or higher
- Will not force adventurers to marry if they have a trait preventing marriage to stop spamming console log

Update: 20 Oct @ 4:22am

- Palace coup has been reworked

Update: 17 Oct @ 4:38am

- Potentially fixed a bug that would reset gold to 0

Update: 16 Oct @ 5:43am

- Made adjustments to the escape chance during palace coup event so escaping is a lot easier now and prowess affects the duel chance more.
- Palace coup event will also give you pressed claims on the titles you lost if the ruler escapes
- Made warlords more active

Update: 15 Oct @ 9:18am

- Fixed ai weight for palace coup event as ai always chose to fight to the death instead of fleeing when it was safer and starting a rebellion instead

Update: 15 Oct @ 8:54am

- Adventurer special troops will no longer use supply as the ai was starving them out and losing a bunch of their armies ruining the challenge
- Adventurer armies will now spawn more armies when they succeed a siege to help replenish their numbers
- Warlord negative opinion has been changed to decay after 1 year instead of 30 so no more permanent -100 opinion modifiers even after the event is over