Crusader Kings III

Crusader Kings III

Rise and Fall
Showing 1-10 of 44 entries
< 1  2  3  4  5 >
Update: 7 Sep @ 2:25pm

Update: 7 Sep @ 2:21pm

- Improve adventurer effect scope checks and logic

Update: 7 Sep @ 1:41pm

- Loser of legitimist war will be imprisoned now

Update: 7 Sep @ 1:30pm

- Refactored adventurer code, fixes a lot of bugs
- Legitimists will lose all cbs they have on the defender if they lose the war, prevent repeated attacks

Update: 7 Sep @ 1:27pm

Update: 7 Sep @ 10:35am

- You can view adventurer info chance to see calculations in the character menu and right click menu
- Brave no longer gives bonus to adventure chance
- Adventurer chance now also scales with their opinion of the title holder
- More bug fixes to adventurers
- Bug fix intrigue calculation, it was to high before so you should see less adventurers being created

Update: 6 Sep @ 7:04pm

- Base chance of legitimist camp being created reduced

Update: 6 Sep @ 11:28am

- Hid the developer debugging decision, forgot to fix that

Update: 6 Sep @ 11:21am

- Stability will take 5 years to drift instead of 3 now
- Added a 2nd low stability event, the puppet lord.
- Bug fix so it uses your regents stats now when you have an entrenched regency
- Buffed the ruler stats calculation a bit when you have a regent so it's a bit less strict but not ideal
- Bug fix so stability drift does not go below 0 now
- Added losing wars to stability calculation
- Added portraits to the low stability events
- Legitimist camps will lose their gold when they disband
- Added more flags to check for legitimists so you don't see nuns and monks making revolts hopefully
- Triggering a low stability event will give you 50 bonus stability
- Added realm laws to stability
- Localization fixes

Update: 3 Sep @ 8:58am

- Gender and Civil War is factored into realm stability
- Reduced the amount of gold legitimist camps generate
- Fixed vassal relation calculation, it was to strict before should be better now