Teardown

Teardown

Legs
Visar 1–10 av 10 poster
Uppdatering: 18 okt, 2024 @ 9:06

- Fixed T-pose model appearing at the spawn point in legacy mode

Uppdatering: 17 okt, 2024 @ 10:57

Uppdatering: 17 okt, 2024 @ 10:57

- Fixed model position when quickloading from a mission fail screen

Uppdatering: 16 okt, 2024 @ 12:25

- Added new mode to use the existing player animator instead of spawning a new one.

This should be visually identical to the old mode, if it proves to be more stable I will make it the default.

Uppdatering: 13 okt, 2024 @ 2:49

Changed the way collisions are turned off:
- Swinging bits now appear correctly
- Shape textures & blendtextures are not removed anymore

Uppdatering: 12 okt, 2024 @ 17:34

- Added fallback code for when the selected character model does not exist

Uppdatering: 4 okt, 2024 @ 9:30

- Updated for latest experimental
- Support for modded characters

Uppdatering: 14 jul, 2024 @ 9:08

Adjust model based on FOV

Uppdatering: 14 jul, 2024 @ 8:36

Fixed sledgehammer colliding with the player model. This change unfortunately comes at the cost of shape texturing.

Uppdatering: 8 jul, 2024 @ 15:12