Teardown
Legs
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Aggiornamento: 18 ott 2024, 9:06

- Fixed T-pose model appearing at the spawn point in legacy mode

Aggiornamento: 17 ott 2024, 10:57

Aggiornamento: 17 ott 2024, 10:57

- Fixed model position when quickloading from a mission fail screen

Aggiornamento: 16 ott 2024, 12:25

- Added new mode to use the existing player animator instead of spawning a new one.

This should be visually identical to the old mode, if it proves to be more stable I will make it the default.

Aggiornamento: 13 ott 2024, 2:49

Changed the way collisions are turned off:
- Swinging bits now appear correctly
- Shape textures & blendtextures are not removed anymore

Aggiornamento: 12 ott 2024, 17:34

- Added fallback code for when the selected character model does not exist

Aggiornamento: 4 ott 2024, 9:30

- Updated for latest experimental
- Support for modded characters

Aggiornamento: 14 lug 2024, 9:08

Adjust model based on FOV

Aggiornamento: 14 lug 2024, 8:36

Fixed sledgehammer colliding with the player model. This change unfortunately comes at the cost of shape texturing.

Aggiornamento: 8 lug 2024, 15:12