Teardown
Legs
1–10 из 10
Обновление: 18 окт. 2024 г. в 9:06

- Fixed T-pose model appearing at the spawn point in legacy mode

Обновление: 17 окт. 2024 г. в 10:57

Обновление: 17 окт. 2024 г. в 10:57

- Fixed model position when quickloading from a mission fail screen

Обновление: 16 окт. 2024 г. в 12:25

- Added new mode to use the existing player animator instead of spawning a new one.

This should be visually identical to the old mode, if it proves to be more stable I will make it the default.

Обновление: 13 окт. 2024 г. в 2:49

Changed the way collisions are turned off:
- Swinging bits now appear correctly
- Shape textures & blendtextures are not removed anymore

Обновление: 12 окт. 2024 г. в 17:34

- Added fallback code for when the selected character model does not exist

Обновление: 4 окт. 2024 г. в 9:30

- Updated for latest experimental
- Support for modded characters

Обновление: 14 июл. 2024 г. в 9:08

Adjust model based on FOV

Обновление: 14 июл. 2024 г. в 8:36

Fixed sledgehammer colliding with the player model. This change unfortunately comes at the cost of shape texturing.

Обновление: 8 июл. 2024 г. в 15:12