Teardown

Teardown

Legs
Ergebnisse 1–10 von 10
Update: 18. Okt. 2024 um 9:06

- Fixed T-pose model appearing at the spawn point in legacy mode

Update: 17. Okt. 2024 um 10:57

Update: 17. Okt. 2024 um 10:57

- Fixed model position when quickloading from a mission fail screen

Update: 16. Okt. 2024 um 12:25

- Added new mode to use the existing player animator instead of spawning a new one.

This should be visually identical to the old mode, if it proves to be more stable I will make it the default.

Update: 13. Okt. 2024 um 2:49

Changed the way collisions are turned off:
- Swinging bits now appear correctly
- Shape textures & blendtextures are not removed anymore

Update: 12. Okt. 2024 um 17:34

- Added fallback code for when the selected character model does not exist

Update: 4. Okt. 2024 um 9:30

- Updated for latest experimental
- Support for modded characters

Update: 14. Jul. 2024 um 9:08

Adjust model based on FOV

Update: 14. Jul. 2024 um 8:36

Fixed sledgehammer colliding with the player model. This change unfortunately comes at the cost of shape texturing.

Update: 8. Jul. 2024 um 15:12