Sid Meier's Civilization V

Sid Meier's Civilization V

*Medieval*
Visar 41–50 av 77 poster
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Uppdatering: 14 apr, 2020 @ 12:37

1 new tech, 3 new buildings, 1 new specialist
various corrections and modifications

Uppdatering: 10 apr, 2020 @ 2:32

new Slave unit and Scribe specialist
minor adjustments and corrections

Uppdatering: 1 apr, 2020 @ 16:41

Stopped possibility of goody hut upgrade to advanced tech unit
Fresh water pastures and plantations get extra food earlier

Uppdatering: 25 mar, 2020 @ 3:46

Great prophets loose small amount of religious strength in foreign territory, slowing down religious conversions
Minor adjustments

Uppdatering: 23 mar, 2020 @ 3:16

corrected mistake in new ice cutter building
3 more unique units to make all civs have 2 unique buildings, units or improvements
other minor changes including gold rebalancing

Uppdatering: 20 mar, 2020 @ 18:07

corrected error with world congress after new era introduced

Uppdatering: 19 mar, 2020 @ 16:49

1 new building
new tech, building and unit icon art
a few minor adjustments

Uppdatering: 17 mar, 2020 @ 10:25

Introduced Late Medieval era.
Late game art restricted to medieval (at last!)
Great Prophet spawn rate decreased and other minor adjustments

Uppdatering: 14 mar, 2020 @ 15:58

remaining improvements get enhancing tech
rebalancing of gold/production at end game
other adjustments including tech prereqs

Uppdatering: 8 mar, 2020 @ 3:21

Coal visible with Machinery and required for Foundry
Slave Markets obsolete with Law
Minor adjustments for game balance