Sid Meier's Civilization V

Sid Meier's Civilization V

*Medieval*
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Uppdatering: 26 nov, 2020 @ 14:46

minor amendments eg ocean going naval strengths, renaissance era tech costs

Uppdatering: 14 okt, 2020 @ 2:31

minor adjustment

Uppdatering: 21 sep, 2020 @ 14:03

Additional unit - Ghost Ship
Minor tweaks

Uppdatering: 22 aug, 2020 @ 15:37

Archaeology introduced late game
minor amendments

Uppdatering: 30 jul, 2020 @ 9:36

Increased chance of culture victory by halving tourism influence levels (ie Influential at 50% tourism/culture ratio rather than 100%)
New Dry Garden building - less effective and more expensive than fresh water garden, but doesn't need fresh water
Other minor alterations

Uppdatering: 16 jul, 2020 @ 14:44

allow science victory with Philosopher's Stone and Elixir of Life replacing Apollo Program and Spaceship.
make cultural victory more possible.
other minor amendments.

Uppdatering: 2 jul, 2020 @ 8:47

minor amendments

Uppdatering: 1 jun, 2020 @ 14:06

decreased unit maintenance cost

Uppdatering: 4 maj, 2020 @ 15:17

minor rebalance of happiness and gold

Uppdatering: 23 apr, 2020 @ 17:35

various adjustments