Sid Meier's Civilization V

Sid Meier's Civilization V

*Medieval*
Ergebnisse 41–50 von 77
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Update: 14. Apr. 2020 um 12:37

1 new tech, 3 new buildings, 1 new specialist
various corrections and modifications

Update: 10. Apr. 2020 um 2:32

new Slave unit and Scribe specialist
minor adjustments and corrections

Update: 1. Apr. 2020 um 16:41

Stopped possibility of goody hut upgrade to advanced tech unit
Fresh water pastures and plantations get extra food earlier

Update: 25. Mrz. 2020 um 3:46

Great prophets loose small amount of religious strength in foreign territory, slowing down religious conversions
Minor adjustments

Update: 23. Mrz. 2020 um 3:16

corrected mistake in new ice cutter building
3 more unique units to make all civs have 2 unique buildings, units or improvements
other minor changes including gold rebalancing

Update: 20. Mrz. 2020 um 18:07

corrected error with world congress after new era introduced

Update: 19. Mrz. 2020 um 16:49

1 new building
new tech, building and unit icon art
a few minor adjustments

Update: 17. Mrz. 2020 um 10:25

Introduced Late Medieval era.
Late game art restricted to medieval (at last!)
Great Prophet spawn rate decreased and other minor adjustments

Update: 14. Mrz. 2020 um 15:58

remaining improvements get enhancing tech
rebalancing of gold/production at end game
other adjustments including tech prereqs

Update: 8. Mrz. 2020 um 3:21

Coal visible with Machinery and required for Foundry
Slave Markets obsolete with Law
Minor adjustments for game balance