Sid Meier's Civilization V

Sid Meier's Civilization V

*Medieval*
Viser 41–50 av 77 bidrag
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Oppdatering: 14. apr. 2020 @ 12.37

1 new tech, 3 new buildings, 1 new specialist
various corrections and modifications

Oppdatering: 10. apr. 2020 @ 2.32

new Slave unit and Scribe specialist
minor adjustments and corrections

Oppdatering: 1. apr. 2020 @ 16.41

Stopped possibility of goody hut upgrade to advanced tech unit
Fresh water pastures and plantations get extra food earlier

Oppdatering: 25. mars 2020 @ 3.46

Great prophets loose small amount of religious strength in foreign territory, slowing down religious conversions
Minor adjustments

Oppdatering: 23. mars 2020 @ 3.16

corrected mistake in new ice cutter building
3 more unique units to make all civs have 2 unique buildings, units or improvements
other minor changes including gold rebalancing

Oppdatering: 20. mars 2020 @ 18.07

corrected error with world congress after new era introduced

Oppdatering: 19. mars 2020 @ 16.49

1 new building
new tech, building and unit icon art
a few minor adjustments

Oppdatering: 17. mars 2020 @ 10.25

Introduced Late Medieval era.
Late game art restricted to medieval (at last!)
Great Prophet spawn rate decreased and other minor adjustments

Oppdatering: 14. mars 2020 @ 15.58

remaining improvements get enhancing tech
rebalancing of gold/production at end game
other adjustments including tech prereqs

Oppdatering: 8. mars 2020 @ 3.21

Coal visible with Machinery and required for Foundry
Slave Markets obsolete with Law
Minor adjustments for game balance