Sid Meier's Civilization V

Sid Meier's Civilization V

*Medieval*
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Uppdatering: 27 okt, 2019 @ 15:57

Corrected some unique units modified in v15
Other minor adjustments

Uppdatering: 26 okt, 2019 @ 18:28

Bug fix for occasional game crashing
Unique civilization units brought into medieval scope
Minor amendments

Uppdatering: 17 okt, 2019 @ 0:45

1 new building, aligning Piety policies with Medieval timescale, various other adjustments,

Uppdatering: 14 okt, 2019 @ 5:48

corrected ironworks change in previous v13

Uppdatering: 14 okt, 2019 @ 5:43

corrected a typo, one new building

Uppdatering: 9 okt, 2019 @ 15:32

small adjustments and additions

Uppdatering: 3 okt, 2019 @ 12:44

New naval unit and national wonder and a few additional corrections and amendments

Uppdatering: 12 sep, 2019 @ 14:22

Undercover Scout unit replaced by new Saboteur unit
various tweaks to mod and base game, including reducing long term unit maintenance costs

Uppdatering: 3 sep, 2019 @ 14:37

increased research cost of a couple of new technologies

Uppdatering: 28 apr, 2019 @ 4:06

various minor corrections and modifications