Sid Meier's Civilization V

Sid Meier's Civilization V

*Medieval*
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Uppdatering: 29 feb, 2020 @ 2:41

Minor balancing and logical adjustments

Uppdatering: 13 feb, 2020 @ 16:52

Return free Palace at start of game, other minor changes

Uppdatering: 18 jan, 2020 @ 8:49

Minor adjustments, including reassigning Open Borders from Civil Service to Monarchy and a few Wonder technology prerequistes.

Uppdatering: 3 jan, 2020 @ 15:13

removed redundant theming bonus from museums
other corrections and amendments

Uppdatering: 6 dec, 2019 @ 18:51

World Congress changes; allow diplomatic victory voting and votes for city state allies at end game
Other minor changes including updating building freestarteras and world congress resolution prereq techs

Uppdatering: 15 nov, 2019 @ 16:04

Various policy and other adjustments

Uppdatering: 9 nov, 2019 @ 13:03

Allows great person purchasing with faith very late game via finishing policy branch (there is now a renaissance era at end game with functionality of base game industrial era)
Base combat bonuses vs barbarians are halved (though this does not appear on tooltip)
other minor corrections and adjustments

Uppdatering: 30 okt, 2019 @ 17:49

stopped some unique units being inappropriately faith purchased
rejigged some resource enhancing buildings preventing the same resource getting multiple bonuses from new buildings

Uppdatering: 29 okt, 2019 @ 18:31

Corrected Mercenary unit repair functionality, modified Recruit unit

Uppdatering: 29 okt, 2019 @ 8:15

New unique unit, more unique units and improvements modified to be playable in medieval timescale