Sid Meier's Civilization V

Sid Meier's Civilization V

*Medieval*
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Mis à jour le : 14 avr. 2020 à 12h37

1 new tech, 3 new buildings, 1 new specialist
various corrections and modifications

Mis à jour le : 10 avr. 2020 à 2h32

new Slave unit and Scribe specialist
minor adjustments and corrections

Mis à jour le : 1 avr. 2020 à 16h41

Stopped possibility of goody hut upgrade to advanced tech unit
Fresh water pastures and plantations get extra food earlier

Mis à jour le : 25 mars 2020 à 3h46

Great prophets loose small amount of religious strength in foreign territory, slowing down religious conversions
Minor adjustments

Mis à jour le : 23 mars 2020 à 3h16

corrected mistake in new ice cutter building
3 more unique units to make all civs have 2 unique buildings, units or improvements
other minor changes including gold rebalancing

Mis à jour le : 20 mars 2020 à 18h07

corrected error with world congress after new era introduced

Mis à jour le : 19 mars 2020 à 16h49

1 new building
new tech, building and unit icon art
a few minor adjustments

Mis à jour le : 17 mars 2020 à 10h25

Introduced Late Medieval era.
Late game art restricted to medieval (at last!)
Great Prophet spawn rate decreased and other minor adjustments

Mis à jour le : 14 mars 2020 à 15h58

remaining improvements get enhancing tech
rebalancing of gold/production at end game
other adjustments including tech prereqs

Mis à jour le : 8 mars 2020 à 3h21

Coal visible with Machinery and required for Foundry
Slave Markets obsolete with Law
Minor adjustments for game balance