Sid Meier's Civilization V

Sid Meier's Civilization V

*Medieval*
กำลังแสดง 41-50 จาก 77 รายการ
< 1 ... 3  4  5  6  7  8 >
อัปเดต: 14 เม.ย. 2020 @ 12: 37pm

1 new tech, 3 new buildings, 1 new specialist
various corrections and modifications

อัปเดต: 10 เม.ย. 2020 @ 2: 32am

new Slave unit and Scribe specialist
minor adjustments and corrections

อัปเดต: 1 เม.ย. 2020 @ 4: 41pm

Stopped possibility of goody hut upgrade to advanced tech unit
Fresh water pastures and plantations get extra food earlier

อัปเดต: 25 มี.ค. 2020 @ 3: 46am

Great prophets loose small amount of religious strength in foreign territory, slowing down religious conversions
Minor adjustments

อัปเดต: 23 มี.ค. 2020 @ 3: 16am

corrected mistake in new ice cutter building
3 more unique units to make all civs have 2 unique buildings, units or improvements
other minor changes including gold rebalancing

อัปเดต: 20 มี.ค. 2020 @ 6: 07pm

corrected error with world congress after new era introduced

อัปเดต: 19 มี.ค. 2020 @ 4: 49pm

1 new building
new tech, building and unit icon art
a few minor adjustments

อัปเดต: 17 มี.ค. 2020 @ 10: 25am

Introduced Late Medieval era.
Late game art restricted to medieval (at last!)
Great Prophet spawn rate decreased and other minor adjustments

อัปเดต: 14 มี.ค. 2020 @ 3: 58pm

remaining improvements get enhancing tech
rebalancing of gold/production at end game
other adjustments including tech prereqs

อัปเดต: 8 มี.ค. 2020 @ 3: 21am

Coal visible with Machinery and required for Foundry
Slave Markets obsolete with Law
Minor adjustments for game balance