Sid Meier's Civilization V

Sid Meier's Civilization V

*Medieval*
目前顯示第 41-50 項,共 77 項
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更新:2020 年 4 月 14 日 @ 下午 12:37

1 new tech, 3 new buildings, 1 new specialist
various corrections and modifications

更新:2020 年 4 月 10 日 @ 上午 2:32

new Slave unit and Scribe specialist
minor adjustments and corrections

更新:2020 年 4 月 1 日 @ 下午 4:41

Stopped possibility of goody hut upgrade to advanced tech unit
Fresh water pastures and plantations get extra food earlier

更新:2020 年 3 月 25 日 @ 上午 3:46

Great prophets loose small amount of religious strength in foreign territory, slowing down religious conversions
Minor adjustments

更新:2020 年 3 月 23 日 @ 上午 3:16

corrected mistake in new ice cutter building
3 more unique units to make all civs have 2 unique buildings, units or improvements
other minor changes including gold rebalancing

更新:2020 年 3 月 20 日 @ 下午 6:07

corrected error with world congress after new era introduced

更新:2020 年 3 月 19 日 @ 下午 4:49

1 new building
new tech, building and unit icon art
a few minor adjustments

更新:2020 年 3 月 17 日 @ 上午 10:25

Introduced Late Medieval era.
Late game art restricted to medieval (at last!)
Great Prophet spawn rate decreased and other minor adjustments

更新:2020 年 3 月 14 日 @ 下午 3:58

remaining improvements get enhancing tech
rebalancing of gold/production at end game
other adjustments including tech prereqs

更新:2020 年 3 月 8 日 @ 上午 3:21

Coal visible with Machinery and required for Foundry
Slave Markets obsolete with Law
Minor adjustments for game balance