Sid Meier's Civilization V

Sid Meier's Civilization V

*Medieval*
Zobrazuje se 41–50 z 77 položek
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Aktualizace: 14. dub. 2020 v 12.37

1 new tech, 3 new buildings, 1 new specialist
various corrections and modifications

Aktualizace: 10. dub. 2020 v 2.32

new Slave unit and Scribe specialist
minor adjustments and corrections

Aktualizace: 1. dub. 2020 v 16.41

Stopped possibility of goody hut upgrade to advanced tech unit
Fresh water pastures and plantations get extra food earlier

Aktualizace: 25. bře. 2020 v 3.46

Great prophets loose small amount of religious strength in foreign territory, slowing down religious conversions
Minor adjustments

Aktualizace: 23. bře. 2020 v 3.16

corrected mistake in new ice cutter building
3 more unique units to make all civs have 2 unique buildings, units or improvements
other minor changes including gold rebalancing

Aktualizace: 20. bře. 2020 v 18.07

corrected error with world congress after new era introduced

Aktualizace: 19. bře. 2020 v 16.49

1 new building
new tech, building and unit icon art
a few minor adjustments

Aktualizace: 17. bře. 2020 v 10.25

Introduced Late Medieval era.
Late game art restricted to medieval (at last!)
Great Prophet spawn rate decreased and other minor adjustments

Aktualizace: 14. bře. 2020 v 15.58

remaining improvements get enhancing tech
rebalancing of gold/production at end game
other adjustments including tech prereqs

Aktualizace: 8. bře. 2020 v 3.21

Coal visible with Machinery and required for Foundry
Slave Markets obsolete with Law
Minor adjustments for game balance