Sid Meier's Civilization V

Sid Meier's Civilization V

*Medieval*
Näytetään 41–50 / 77
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Päivitys: 14.4.2020 klo 12.37

1 new tech, 3 new buildings, 1 new specialist
various corrections and modifications

Päivitys: 10.4.2020 klo 2.32

new Slave unit and Scribe specialist
minor adjustments and corrections

Päivitys: 1.4.2020 klo 16.41

Stopped possibility of goody hut upgrade to advanced tech unit
Fresh water pastures and plantations get extra food earlier

Päivitys: 25.3.2020 klo 3.46

Great prophets loose small amount of religious strength in foreign territory, slowing down religious conversions
Minor adjustments

Päivitys: 23.3.2020 klo 3.16

corrected mistake in new ice cutter building
3 more unique units to make all civs have 2 unique buildings, units or improvements
other minor changes including gold rebalancing

Päivitys: 20.3.2020 klo 18.07

corrected error with world congress after new era introduced

Päivitys: 19.3.2020 klo 16.49

1 new building
new tech, building and unit icon art
a few minor adjustments

Päivitys: 17.3.2020 klo 10.25

Introduced Late Medieval era.
Late game art restricted to medieval (at last!)
Great Prophet spawn rate decreased and other minor adjustments

Päivitys: 14.3.2020 klo 15.58

remaining improvements get enhancing tech
rebalancing of gold/production at end game
other adjustments including tech prereqs

Päivitys: 8.3.2020 klo 3.21

Coal visible with Machinery and required for Foundry
Slave Markets obsolete with Law
Minor adjustments for game balance