Sid Meier's Civilization V

Sid Meier's Civilization V

*Medieval*
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Update: 14 Apr, 2020 @ 12:37pm

1 new tech, 3 new buildings, 1 new specialist
various corrections and modifications

Update: 10 Apr, 2020 @ 2:32am

new Slave unit and Scribe specialist
minor adjustments and corrections

Update: 1 Apr, 2020 @ 4:41pm

Stopped possibility of goody hut upgrade to advanced tech unit
Fresh water pastures and plantations get extra food earlier

Update: 25 Mar, 2020 @ 3:46am

Great prophets loose small amount of religious strength in foreign territory, slowing down religious conversions
Minor adjustments

Update: 23 Mar, 2020 @ 3:16am

corrected mistake in new ice cutter building
3 more unique units to make all civs have 2 unique buildings, units or improvements
other minor changes including gold rebalancing

Update: 20 Mar, 2020 @ 6:07pm

corrected error with world congress after new era introduced

Update: 19 Mar, 2020 @ 4:49pm

1 new building
new tech, building and unit icon art
a few minor adjustments

Update: 17 Mar, 2020 @ 10:25am

Introduced Late Medieval era.
Late game art restricted to medieval (at last!)
Great Prophet spawn rate decreased and other minor adjustments

Update: 14 Mar, 2020 @ 3:58pm

remaining improvements get enhancing tech
rebalancing of gold/production at end game
other adjustments including tech prereqs

Update: 8 Mar, 2020 @ 3:21am

Coal visible with Machinery and required for Foundry
Slave Markets obsolete with Law
Minor adjustments for game balance