Sid Meier's Civilization V

Sid Meier's Civilization V

*Medieval*
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Mis à jour le : 29 févr. 2020 à 2h41

Minor balancing and logical adjustments

Mis à jour le : 13 févr. 2020 à 16h52

Return free Palace at start of game, other minor changes

Mis à jour le : 18 janv. 2020 à 8h49

Minor adjustments, including reassigning Open Borders from Civil Service to Monarchy and a few Wonder technology prerequistes.

Mis à jour le : 3 janv. 2020 à 15h13

removed redundant theming bonus from museums
other corrections and amendments

Mis à jour le : 6 déc. 2019 à 18h51

World Congress changes; allow diplomatic victory voting and votes for city state allies at end game
Other minor changes including updating building freestarteras and world congress resolution prereq techs

Mis à jour le : 15 nov. 2019 à 16h04

Various policy and other adjustments

Mis à jour le : 9 nov. 2019 à 13h03

Allows great person purchasing with faith very late game via finishing policy branch (there is now a renaissance era at end game with functionality of base game industrial era)
Base combat bonuses vs barbarians are halved (though this does not appear on tooltip)
other minor corrections and adjustments

Mis à jour le : 30 oct. 2019 à 17h49

stopped some unique units being inappropriately faith purchased
rejigged some resource enhancing buildings preventing the same resource getting multiple bonuses from new buildings

Mis à jour le : 29 oct. 2019 à 18h31

Corrected Mercenary unit repair functionality, modified Recruit unit

Mis à jour le : 29 oct. 2019 à 8h15

New unique unit, more unique units and improvements modified to be playable in medieval timescale