RimWorld
Auto Arm
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Aggiornamento: 20 set, 16:29

- Removed patch on Thing.Destroy for compatibility
- Fixed the bug for CaravanUtility

Aggiornamento: 14 set, 12:45

[Auto-generated text]: Update on 9/14/2025 9:45:37 PM.

Aggiornamento: 13 set, 15:01

[Auto-generated text]: Update on 9/14/2025 12:01:48 AM.

Aggiornamento: 7 set, 13:13

[Auto-generated text]: Update on 9/7/2025 10:13:25 PM.

Aggiornamento: 6 set, 9:53

- Pawns can only bond with one persona weapon at a time like it should be
- Properly handle ideology role weapon limitations (e.g., shooting specialists can't use melee)
- Ultra-tech weapons are no longer overwhelmingly dominant
- Better compatibility with other mods

Aggiornamento: 3 set, 9:40

- Improved some cached data for better performance

Aggiornamento: 1 set, 14:26

- Cross-type sidearm upgrades needs 50% higher threshold, from ~5% before. Cross-type sidearm upgrades allow colonists to replace a melee sidearm with a ranged one (or vice versa). This new threshold preserves tactical diversity

Aggiornamento: 30 ago, 16:42

- Pocketsand support
- Better weapon selection
- Many minor fixes and tweaks

Aggiornamento: 16 ago, 15:26

- Added Simplified Chinese translation (简体中文)
- Added Russian translation (Русский)

Aggiornamento: 16 ago, 0:52

- Better save/load handling