RimWorld
Auto Arm
目前顯示第 11-20 項,共 58 項
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更新:9 月 7 日 @ 下午 1:13
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[Auto-generated text]: Update on 9/7/2025 10:13:25 PM.

更新:9 月 6 日 @ 上午 9:53
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- Pawns can only bond with one persona weapon at a time like it should be
- Properly handle ideology role weapon limitations (e.g., shooting specialists can't use melee)
- Ultra-tech weapons are no longer overwhelmingly dominant
- Better compatibility with other mods

更新:9 月 3 日 @ 上午 9:40
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- Improved some cached data for better performance

更新:9 月 1 日 @ 下午 2:26
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- Cross-type sidearm upgrades needs 50% higher threshold, from ~5% before. Cross-type sidearm upgrades allow colonists to replace a melee sidearm with a ranged one (or vice versa). This new threshold preserves tactical diversity

更新:8 月 30 日 @ 下午 4:42
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- Pocketsand support
- Better weapon selection
- Many minor fixes and tweaks

更新:8 月 16 日 @ 下午 3:26
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- Added Simplified Chinese translation (简体中文)
- Added Russian translation (Русский)

更新:8 月 16 日 @ 上午 12:52
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- Better save/load handling

更新:8 月 14 日 @ 上午 9:27
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[Auto-generated text]: Update on 8/14/2025 6:27:27 PM.

更新:8 月 9 日 @ 下午 6:38
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[Auto-generated text]: Update on 8/10/2025 3:38:02 AM.

更新:8 月 8 日 @ 上午 9:33
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- Fixed weird smelting behavor from cross-contamination between outfit filters and bill filters