RimWorld
Auto Arm
Menampilkan11-20 dari 58 kiriman
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Pembaruan: 7 Sep @ 1:13pm
berdasarkan Snues

[Auto-generated text]: Update on 9/7/2025 10:13:25 PM.

Pembaruan: 6 Sep @ 9:53am
berdasarkan Snues

- Pawns can only bond with one persona weapon at a time like it should be
- Properly handle ideology role weapon limitations (e.g., shooting specialists can't use melee)
- Ultra-tech weapons are no longer overwhelmingly dominant
- Better compatibility with other mods

Pembaruan: 3 Sep @ 9:40am
berdasarkan Snues

- Improved some cached data for better performance

Pembaruan: 1 Sep @ 2:26pm
berdasarkan Snues

- Cross-type sidearm upgrades needs 50% higher threshold, from ~5% before. Cross-type sidearm upgrades allow colonists to replace a melee sidearm with a ranged one (or vice versa). This new threshold preserves tactical diversity

Pembaruan: 30 Agu @ 4:42pm
berdasarkan Snues

- Pocketsand support
- Better weapon selection
- Many minor fixes and tweaks

Pembaruan: 16 Agu @ 3:26pm
berdasarkan Snues

- Added Simplified Chinese translation (简体中文)
- Added Russian translation (Русский)

Pembaruan: 16 Agu @ 12:52am
berdasarkan Snues

- Better save/load handling

Pembaruan: 14 Agu @ 9:27am
berdasarkan Snues

[Auto-generated text]: Update on 8/14/2025 6:27:27 PM.

Pembaruan: 9 Agu @ 6:38pm
berdasarkan Snues

[Auto-generated text]: Update on 8/10/2025 3:38:02 AM.

Pembaruan: 8 Agu @ 9:33am
berdasarkan Snues

- Fixed weird smelting behavor from cross-contamination between outfit filters and bill filters