RimWorld
Auto Arm
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Aggiornamento: 21 ott, 13:25

[Auto-generated text]: Update on 10/21/2025 10:25:17 PM.

Aggiornamento: 16 ott, 12:35

- Children age 3-12 now auto equip weapons by default. Configure age restrictions in Advanced settings.
- Improved compatibility with race mods.
- Improved performance with large numbers of weapons.
- Improved early game load times. Helps with a ton of mods.
- Fix: Pawns could get stuck trying to drop weapons while in caravans or on the world map.
- Fix: Multiple pawns could spam hauling jobs for the same dropped weapon.
- Fix: Melee weapons with multiple attack types (like longswords with stab and slash) were being scored based on the first attack instead of the most powerful one.

Aggiornamento: 10 ott, 15:21

[Auto-generated text]: Update on 10/11/2025 12:21:06 AM.

Aggiornamento: 9 ott, 12:54

- Fixed a bug where shuttle quest pawns with locked weapons could incorrectly equip weapons from stockpiles
- Resolved an issue where the weapon filter could unintentionally affect smelter bills

Aggiornamento: 5 ott, 4:16

- Fixed a bug where pawns could get stuck in a "restricted lord" state after parties/rituals preventing weapon upgrades until save/reload or outfit changes
- Fixed a issue where forbidden status changes didn't always trigger re-evaluation for the pawns. When you unforbid a weapon they will see it quickly

Aggiornamento: 4 ott, 15:23

[Auto-generated text]: Update on 10/5/2025 12:23:06 AM.

Aggiornamento: 29 set, 11:57

[Auto-generated text]: Update on 9/29/2025 8:57:30 PM.

Aggiornamento: 27 set, 5:59

- Fixed a bug that could leave colonists gotten from quests be permanently skipping auto-equip after a throttle kicked in
- Fixed and locked storage-only mode to true player-owned storage and made sidearm pulls correctly respect that setting

Aggiornamento: 21 set, 9:40

[Auto-generated text]: Update on 9/21/2025 6:40:44 PM.

Aggiornamento: 20 set, 16:29

- Removed patch on Thing.Destroy for compatibility
- Fixed the bug for CaravanUtility