RimWorld
Auto Arm
Se afișează 11-20 din 58 intrări
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Actualizare: 7 sept. @ 13:13

[Auto-generated text]: Update on 9/7/2025 10:13:25 PM.

Actualizare: 6 sept. @ 9:53

- Pawns can only bond with one persona weapon at a time like it should be
- Properly handle ideology role weapon limitations (e.g., shooting specialists can't use melee)
- Ultra-tech weapons are no longer overwhelmingly dominant
- Better compatibility with other mods

Actualizare: 3 sept. @ 9:40

- Improved some cached data for better performance

Actualizare: 1 sept. @ 14:26

- Cross-type sidearm upgrades needs 50% higher threshold, from ~5% before. Cross-type sidearm upgrades allow colonists to replace a melee sidearm with a ranged one (or vice versa). This new threshold preserves tactical diversity

Actualizare: 30 aug. @ 16:42

- Pocketsand support
- Better weapon selection
- Many minor fixes and tweaks

Actualizare: 16 aug. @ 15:26

- Added Simplified Chinese translation (简体中文)
- Added Russian translation (Русский)

Actualizare: 16 aug. @ 0:52

- Better save/load handling

Actualizare: 14 aug. @ 9:27

[Auto-generated text]: Update on 8/14/2025 6:27:27 PM.

Actualizare: 9 aug. @ 18:38

[Auto-generated text]: Update on 8/10/2025 3:38:02 AM.

Actualizare: 8 aug. @ 9:33

- Fixed weird smelting behavor from cross-contamination between outfit filters and bill filters