RimWorld
Auto Arm
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Update: 7 sep om 13:13
door Snues

[Auto-generated text]: Update on 9/7/2025 10:13:25 PM.

Update: 6 sep om 9:53
door Snues

- Pawns can only bond with one persona weapon at a time like it should be
- Properly handle ideology role weapon limitations (e.g., shooting specialists can't use melee)
- Ultra-tech weapons are no longer overwhelmingly dominant
- Better compatibility with other mods

Update: 3 sep om 9:40
door Snues

- Improved some cached data for better performance

Update: 1 sep om 14:26
door Snues

- Cross-type sidearm upgrades needs 50% higher threshold, from ~5% before. Cross-type sidearm upgrades allow colonists to replace a melee sidearm with a ranged one (or vice versa). This new threshold preserves tactical diversity

Update: 30 aug om 16:42
door Snues

- Pocketsand support
- Better weapon selection
- Many minor fixes and tweaks

Update: 16 aug om 15:26
door Snues

- Added Simplified Chinese translation (简体中文)
- Added Russian translation (Русский)

Update: 16 aug om 0:52
door Snues

- Better save/load handling

Update: 14 aug om 9:27
door Snues

[Auto-generated text]: Update on 8/14/2025 6:27:27 PM.

Update: 9 aug om 18:38
door Snues

[Auto-generated text]: Update on 8/10/2025 3:38:02 AM.

Update: 8 aug om 9:33
door Snues

- Fixed weird smelting behavor from cross-contamination between outfit filters and bill filters