Space Engineers

Space Engineers

WeaponCore - 2.5
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更新: 5月6日 @ 6時41分

- Reverted CTC optimization, will now lead for weapons using smarts (needed for some guns, was eliminated to save on processing and subpart movements but oh well)

更新: 5月2日 @ 7時40分

- Bugfixes for new shield particle orientation
- Added PBApi method "GetAmmoCount" to see how much ammo a weapon has internally

更新: 5月1日 @ 13時52分

更新: 5月1日 @ 11時40分

更新: 4月30日 @ 12時25分

- Beam hit/shield hit effects will now respect HitPlayChance

更新: 4月29日 @ 8時08分

更新: 4月28日 @ 19時21分

更新: 4月28日 @ 5時56分

- bugfixes for handweps

更新: 4月27日 @ 21時13分

- Clarified HUD messages (right hand side) and terminal for weapon status, added new displays to indicate if a turret is turning to track a target, wep needs a target, or a potential target is inside min range or outside max range
- Clarified terminal ammo message to indicate if the selected ammo type isn't available, but other ammo is found in inventory (prompting user to check their selected ammo type)
- Added optional shield hit particle to ammo
- Corrected bug with fixed weps that need a target queueing up a shot with key toggle, causing them to unexpectedly fire at the next hud selected target

更新: 4月27日 @ 15時05分