Space Engineers
WeaponCore - 2.5
Εμφάνιση 51-60 από 184 καταχωρίσεις
< 1 ... 4  5  6  7  8 ... 19 >
Ενημέρωση: 6 Μαϊ στις 6:41

- Reverted CTC optimization, will now lead for weapons using smarts (needed for some guns, was eliminated to save on processing and subpart movements but oh well)

Ενημέρωση: 2 Μαϊ στις 7:40

- Bugfixes for new shield particle orientation
- Added PBApi method "GetAmmoCount" to see how much ammo a weapon has internally

Ενημέρωση: 1 Μαϊ στις 13:52

Ενημέρωση: 1 Μαϊ στις 11:40

Ενημέρωση: 30 Απρ στις 12:25

- Beam hit/shield hit effects will now respect HitPlayChance

Ενημέρωση: 29 Απρ στις 8:08

Ενημέρωση: 28 Απρ στις 19:21

Ενημέρωση: 28 Απρ στις 5:56

- bugfixes for handweps

Ενημέρωση: 27 Απρ στις 21:13

- Clarified HUD messages (right hand side) and terminal for weapon status, added new displays to indicate if a turret is turning to track a target, wep needs a target, or a potential target is inside min range or outside max range
- Clarified terminal ammo message to indicate if the selected ammo type isn't available, but other ammo is found in inventory (prompting user to check their selected ammo type)
- Added optional shield hit particle to ammo
- Corrected bug with fixed weps that need a target queueing up a shot with key toggle, causing them to unexpectedly fire at the next hud selected target

Ενημέρωση: 27 Απρ στις 15:05