Space Engineers

Space Engineers

WeaponCore - 2.5
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更新: 4月7日 @ 13時13分

Fix for NRE on race condition of placing a new wep on a CTC, if the CTC didn't init in time

更新: 4月3日 @ 13時52分

Touchup to LOS checks for cases where long prefire or postfire events were impacted by waiting for LOS callback.

更新: 4月2日 @ 12時32分

(excluding point defense against projectiles) from the delay for LOS checks

更新: 3月31日 @ 13時27分

- CTC will now use a camera, if selected, for LOS and aiming checks
- CTC's controlling smarts will now share the target selected to all mounted smart weapons
- Improved CTC aiming for smarts- will no longer excessively lead and slew out of firing arc
- Improved CTC aiming for beam or hit scan weapons, skips lead estimation checks
- LOS checks through friendlies and terrain should work somewhat better, but weapon firing events will be delayed a few milliseconds as they wait to ensure LOS is clear

更新: 3月26日 @ 13時23分

- Added "Force Reload" button in terminal

更新: 3月25日 @ 15時32分

- UI Rework and clarifications

更新: 3月18日 @ 6時57分

- Fixed bug with AI blocks that are turned off interfering with players commanding weapons to fire
- Fixed additional localization text

更新: 3月16日 @ 21時12分

更新: 3月16日 @ 20時06分

- Fixed WC so it can work with a local copy and steam offline
- Added server-level option to disable HUD painter
- Made burst delay time setting in terminal more dynamic, max value is based on the greater of reload time * 3 or 600 ticks

更新: 2月16日 @ 20時37分

- Clarified "Tracking" control labels, added "Ships" option to filter targeting down to ships only