Space Engineers

Space Engineers

WeaponCore - 2.5
Ergebnisse 51–60 von 185
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Update: 6. Mai um 8:40

- Fix NRE in initialhitcheck

Update: 6. Mai um 6:41

- Reverted CTC optimization, will now lead for weapons using smarts (needed for some guns, was eliminated to save on processing and subpart movements but oh well)

Update: 2. Mai um 7:40

- Bugfixes for new shield particle orientation
- Added PBApi method "GetAmmoCount" to see how much ammo a weapon has internally

Update: 1. Mai um 13:52

Update: 1. Mai um 11:40

Update: 30. Apr. um 12:25

- Beam hit/shield hit effects will now respect HitPlayChance

Update: 29. Apr. um 8:08

Update: 28. Apr. um 19:21

Update: 28. Apr. um 5:56

- bugfixes for handweps

Update: 27. Apr. um 21:13

- Clarified HUD messages (right hand side) and terminal for weapon status, added new displays to indicate if a turret is turning to track a target, wep needs a target, or a potential target is inside min range or outside max range
- Clarified terminal ammo message to indicate if the selected ammo type isn't available, but other ammo is found in inventory (prompting user to check their selected ammo type)
- Added optional shield hit particle to ammo
- Corrected bug with fixed weps that need a target queueing up a shot with key toggle, causing them to unexpectedly fire at the next hud selected target