Space Engineers
WeaponCore - 2.5
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Обновление: 6 мая в 6:41

- Reverted CTC optimization, will now lead for weapons using smarts (needed for some guns, was eliminated to save on processing and subpart movements but oh well)

Обновление: 2 мая в 7:40

- Bugfixes for new shield particle orientation
- Added PBApi method "GetAmmoCount" to see how much ammo a weapon has internally

Обновление: 1 мая в 13:52

Обновление: 1 мая в 11:40

Обновление: 30 апр в 12:25

- Beam hit/shield hit effects will now respect HitPlayChance

Обновление: 29 апр в 8:08

Обновление: 28 апр в 19:21

Обновление: 28 апр в 5:56

- bugfixes for handweps

Обновление: 27 апр в 21:13

- Clarified HUD messages (right hand side) and terminal for weapon status, added new displays to indicate if a turret is turning to track a target, wep needs a target, or a potential target is inside min range or outside max range
- Clarified terminal ammo message to indicate if the selected ammo type isn't available, but other ammo is found in inventory (prompting user to check their selected ammo type)
- Added optional shield hit particle to ammo
- Corrected bug with fixed weps that need a target queueing up a shot with key toggle, causing them to unexpectedly fire at the next hud selected target

Обновление: 27 апр в 15:05