Space Engineers

Space Engineers

WeaponCore - 2.5
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Update: 6 May @ 6:41am

- Reverted CTC optimization, will now lead for weapons using smarts (needed for some guns, was eliminated to save on processing and subpart movements but oh well)

Update: 2 May @ 7:40am

- Bugfixes for new shield particle orientation
- Added PBApi method "GetAmmoCount" to see how much ammo a weapon has internally

Update: 1 May @ 1:52pm

Update: 1 May @ 11:40am

Update: 30 Apr @ 12:25pm

- Beam hit/shield hit effects will now respect HitPlayChance

Update: 29 Apr @ 8:08am

Update: 28 Apr @ 7:21pm

Update: 28 Apr @ 5:56am

- bugfixes for handweps

Update: 27 Apr @ 9:13pm

- Clarified HUD messages (right hand side) and terminal for weapon status, added new displays to indicate if a turret is turning to track a target, wep needs a target, or a potential target is inside min range or outside max range
- Clarified terminal ammo message to indicate if the selected ammo type isn't available, but other ammo is found in inventory (prompting user to check their selected ammo type)
- Added optional shield hit particle to ammo
- Corrected bug with fixed weps that need a target queueing up a shot with key toggle, causing them to unexpectedly fire at the next hud selected target

Update: 27 Apr @ 3:05pm